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	<title>Jedi Knight - Mapping Tools &#38; Utilities</title>
	<atom:link href="http://www.normansblog.de/mapping/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.normansblog.de/mapping</link>
	<description>Get all the neccessary tools to create maps for JK2 and JK3. Read the best tutorials about the topic written by popular mapper.</description>
	<lastBuildDate>Sat, 31 Jul 2010 15:36:52 +0000</lastBuildDate>
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		<item>
		<title>Q3Map2</title>
		<link>http://www.normansblog.de/mapping/q3map2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=q3map2</link>
		<comments>http://www.normansblog.de/mapping/q3map2/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 15:35:53 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.normansblog.de/mapping/?p=202</guid>
		<description><![CDATA[Latest version (2.5.16) of the well known compiler for any Q3 engine based games.]]></description>
			<content:encoded><![CDATA[<p>Latest version (2.5.16) of the well known compiler for any Q3 engine based games.<span id="more-202"></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jedi Outcast SDK</title>
		<link>http://www.normansblog.de/mapping/jedi-outcast-sdk/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=jedi-outcast-sdk</link>
		<comments>http://www.normansblog.de/mapping/jedi-outcast-sdk/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 19:51:29 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[SDK]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.normansblog.de/mapping/?p=174</guid>
		<description><![CDATA[The Software Development Kit includes useful tools for mappers and programmers alike as well as a solid documentation for them. Unpack the files into your GameData folder. Tools EffectsEd.exe &#8211; the editor used to create EFX files. BehavEd.exe &#8211; the editor used to create Icarus scripts. IBIZE.exe &#8211; the Icarus script compiler roq.exe &#8211; tool [...]]]></description>
			<content:encoded><![CDATA[<p>The Software Development Kit includes useful tools for mappers and programmers alike as well as a solid documentation for them. <span id="more-174"></span>Unpack the files into your GameData folder.</p>
<h4>Tools</h4>
<p>EffectsEd.exe &#8211; the editor used to create EFX files.<br />
BehavEd.exe &#8211; the editor used to create Icarus scripts.<br />
IBIZE.exe &#8211; the Icarus script compiler<br />
roq.exe &#8211; tool to compile images into a RoQ video.</p>
<h4>Documents</h4>
<p>bot_tutorial.txt &#8211; how to make bots for MP<br />
Bot waypoint tutorial.doc<br />
Guide to SOF2JK2 Vertigons.doc<br />
Guide to SOF2JK2 Weather.doc<br />
ICARUS Manual.doc<br />
JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc<br />
Model Constuction Conventions.doc<br />
Using_EffectsEd.doc<br />
SPscripts.zip &#8211; all the scripts from JK2 Single Player as reference.</p>
<h4>Programming</h4>
<p>Code &#8211; the source code for the game VMs. (see CodeMakeAMod_readme.txt for more info)<br />
bin &#8211; the folder for code compiling<br />
ui &#8211; support folder to compile code</p>
<p>Also includes some more example maps and models as well.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GtkRadiant 1.5</title>
		<link>http://www.normansblog.de/mapping/gtkradiant-1-5/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gtkradiant-1-5</link>
		<comments>http://www.normansblog.de/mapping/gtkradiant-1-5/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 18:57:00 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Editor]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.normansblog.de/mapping/?p=164</guid>
		<description><![CDATA[The latest stable version of Radiant.]]></description>
			<content:encoded><![CDATA[<p>The latest stable version of Radiant.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blog Entry</title>
		<link>http://www.normansblog.de/mapping/blog-entry/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blog-entry</link>
		<comments>http://www.normansblog.de/mapping/blog-entry/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 12:51:32 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.normansblog.de/mapping/?p=106</guid>
		<description><![CDATA[this is just a testentry]]></description>
			<content:encoded><![CDATA[<p>this is just a testentry</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Jedi Academy SDK</title>
		<link>http://www.normansblog.de/mapping/jedi-academy-sdk/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=jedi-academy-sdk</link>
		<comments>http://www.normansblog.de/mapping/jedi-academy-sdk/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 20:22:49 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[SDK]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.normansblog.de/mapping/?p=93</guid>
		<description><![CDATA[Jedi Academy SDK]]></description>
			<content:encoded><![CDATA[<p>Jedi Academy SDK</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Setting up GtkRadiant</title>
		<link>http://www.normansblog.de/mapping/setting-up-radiant/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=setting-up-radiant</link>
		<comments>http://www.normansblog.de/mapping/setting-up-radiant/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 00:22:45 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[GtkRadiant]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.normansblog.de/mapping/?p=65</guid>
		<description><![CDATA[site 1 a lot of text goes here GtkRadiant 1.4]]></description>
			<content:encoded><![CDATA[<p>site 1 a lot of text goes here GtkRadiant 1.4</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>GtkRadiant 1.4</title>
		<link>http://www.normansblog.de/mapping/gtkradiant-1-4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gtkradiant-1-4</link>
		<comments>http://www.normansblog.de/mapping/gtkradiant-1-4/#comments</comments>
		<pubDate>Wed, 19 May 2010 23:22:34 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[Editor]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.normansblog.de/mapping/?p=50</guid>
		<description><![CDATA[GtkRadiant 1.4 (-Raven) is the most important tool for level designers when it comes to creating new or editing already existing maps. It was originally developed by id Software and is powered by the Gtk+ toolkit. Right now it is maintained by id Software and a community of volunteers, released under a GPL license. Features [...]]]></description>
			<content:encoded><![CDATA[<p>GtkRadiant 1.4 (-Raven) is <em>the</em> most important tool for level designers when it comes to creating new or editing already existing maps.<span id="more-50"></span> It was originally developed by id Software and is powered by the Gtk+ toolkit. Right now it is maintained by id Software and a community of volunteers, released under a GPL license.</p>
<h4>Features</h4>
<ul>
<li>Simple, Intuitive Interface</li>
<li>Texture Browser</li>
<li>Grid View</li>
<li>3D Preview</li>
</ul>
<h3>Gallery</h3>
<div class="gallery">
<ul>
<li><img src="http://www.normansblog.de/mapping/wp-content/uploads/2010/07/overview.jpg" alt="" title="overview" width="600" height="359" class="alignnone size-full wp-image-157" /></li>
<li><img src="http://www.normansblog.de/mapping/wp-content/uploads/2010/07/preferences.jpg" alt="" title="preferences" width="600" height="413" class="alignnone size-full wp-image-158" /></li>
<li><img src="http://www.normansblog.de/mapping/wp-content/uploads/2010/07/entity.jpg" alt="" title="entity" width="600" height="359" class="alignnone size-full wp-image-156" /></li>
<li><img src="http://www.normansblog.de/mapping/wp-content/uploads/2010/07/bevel-e1280174020951.jpg" alt="" title="bevel" width="600" height="358" class="alignnone size-full wp-image-155" /></li>
</ul>
</div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>EasyGen</title>
		<link>http://www.normansblog.de/mapping/easygen/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=easygen</link>
		<comments>http://www.normansblog.de/mapping/easygen/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 00:52:47 +0000</pubDate>
		<dc:creator>Norman</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.normansblog.de/mapping/?p=59</guid>
		<description><![CDATA[a terrain editor]]></description>
			<content:encoded><![CDATA[<p>EasyGen is a free terrain generator used with GtkRadiant and Q3 based games. <span id="more-59"></span>With EasyGen you can build terrains and load them directly into Radiant.</p>
<h4>Features</h4>
<ul>
<li>terrain shape manipulation through several modifiers</li>
<li>brush / model display for space references</li>
<li>supports alpha maps and bitmaps</li>
</ul>
<p>Among others listed in the readme.</p>
]]></content:encoded>
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